Dr Aric Sigman paints a grim picture in his landmark book, “Remotely Controlled” where he argues how over exposure to media and particularly television, is damaging our lives. Most importantly, he details how that impact is most damaging on the young.
The effect appears perniciously through learning difficulties. Unfortunately, once the damage is done it appears complex to undo..
Unfortunately, many children are shows signs of ADHD and consequently have restricted attention spans with all the attendant problems this throws at teachers.
A breakthrough approach for educating children with ADHD
Being concerned for the welfare of future generations – we stumbled onto a solution – a matter of happenstance. These children need to be active so actively educate.
How this falls into place is linked to how we react to things that to us, seem larger than life. Some examples are Eyre’s Rock in Australia, The Pyramids in Egypt, and The Eiffel Tower in Paris, just to name a few.
Big things make us stop and take notice.
Similarly, going from a table top game to a giant game metres in size where you don’t have board pieces because you are the pieces, it becomes ”Alice in Wonderlandish”. We’ve found it grabs the attention of children and adults.
With this in our mind, giant games to educate developed.
The giant games educational resource
There’s now large variety of these giant games to teach numeracy and literacy. School students live the learning through being physically active and moving and so experience learning in a more participative and memorable manner.
We’ve uncovered how aboriginal education with giant games worked extraordinarily well because traditionally these stories were told by sitting and looking at images drawn in the earth. Giant games, with the ability to share stories of Country all seems so much more ”in the traditional way” for those learning.
Fundraising with giant games is already popular with those arranging school fetes, fairs and community events. Games when played at this size involve social interaction; people helping, sharing, laughing and participating. These games are good for facilitating improved social interaction and cohesion.
Giant games for education are seen by innovative teaching professionals as groundbreaking.
Sphere: Related Content